A land of white stone and blue banners, watched over by the disciplined magic of the Protectorate. Civilization endures here — prosperous, orderly, and ancient, built atop something it has long since forgotten.
Above the citadel, the Warden's Tower rises alone. Within its walls lie relics, archives, and the weight of old oaths — the memory of a magic that still holds the Realm together, though fewer and fewer recall what it truly means.
Behind the white walls dwell the King and his family — the ones the Protectorate has sworn to defend. Its three oaths — stewardship, sacrifice, and consecration — were meant for something eternal. In this age, they are kept for the crown.
Below the walls, life gathers around the old church and the market road. Among the villagers walk the Rangers — protectors of the Realm who keep no banners and wear no insignia, guarding what the citadel has forgotten how to see.
Past the last bridge, the forest keeps its own counsel. Root, river, and stone remember an older magic than the Protectorate — one that has waited, patiently, for someone to notice it is still alive.
The lantern has been lit. What you discover next depends on which path you follow.